Material Studies

Embarking on the journey of creating a procedurally generated material in Substance Designer proved to be an immensely valuable learning experience. Through this endeavor, I delved into the intricate world of procedural texture creation. Navigating the nodes and graphs within Substance Designer allowed me to understand the nuanced interplay of various parameters, fostering a deeper comprehension of material properties and their dynamic visual effects. This project not just expanded my technical proficiency but also enhanced my problem-solving abilities as I encountered and addressed challenges in real-time. The hands-on exploration of procedural material creation not only enriched my understanding of Substance Designer but also instilled a sense of creativity and adaptability in my approach to future design projects.

Rendered in Substance Designer

Tools: Substance Designer


PRE-PRODUCTION


I began this project by compiling reference images of older Victorian style tiles to base my material from. Employing image references for Victorian tiles proved instrumental in shaping and refining the material I crafted. These visual references served as invaluable guides, allowing me to capture the intricate details and distinctive patterns characteristic of Victorian-era tiling. Analyzing high-quality images provided a foundation for understanding the nuanced color palettes, geometric motifs, and surface imperfections inherent in these tiles. By closely studying these references, I gained insight into the historical and aesthetic context, enabling me to replicate the charm and authenticity of Victorian tilework within my material design.


STATE ‘A’ MATERIALS

The Tile will have a material transition occur depending on the light broadcasted on it. These are the material references for the first instance. In this instance the Tile will look very polished and clean. 


STATE ‘B’ MATERIALS

These are the references for state 'B' of the tile texture. For this part I was wanted the grooves and the surface of the tile to look rundown, worn, and unpolished. These are the references which I used to achieve this look.


STYLE REFERENCE

These images served as my inspiration, guiding the creation of my unique interpretation of the material. I aimed to infuse a touch of Victorian elegance into an outdoor setting that strikes a balance between ruggedness and prestige. Various reference images guided my exploration of how light interacts with the material and informed my decisions on the desired level of roughness when illuminated.


MATERIAL RENDERS

In summary, delving into the creation of a procedural tile material in Substance Designer for a Victorian-era aesthetic has been a rewarding journey of both technical and artistic development. This endeavor not only expanded my proficiency in Substance Designer but also refined my artistic intuition. For a glimpse into the outcome, I invite you to explore the material renders of the rough Victorian-era tile, where the intricate details authentically capture the time-worn charm and distinctive character of that historical era


NODE GRAPH

Screenshot of the Procedural Tile Node Graph that was created in Substance Designer.

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3D Art