Bio
Hello! I’m Adam, a game designer living in Vancouver, focused on crafting gameplay experiences that are engaging, intuitive, and genuinely fun to play.
At Emerald City Games, I’ve worked on titles such as Tomb Raider: Reloaded, Vikings: Valhalla, Star Trek: Legends, and several unannounced projects, contributing across level design, encounter design, and gameplay systems. I bring a creative and thoughtful approach to every project, with an emphasis on clarity, pacing, and how players experience the game moment to moment.
Designs that not only function well but feel right are what I strive for, always supporting the game’s vision while keeping players at the center of every decision.
I enjoy working closely with others, solving tough design problems, and pushing ideas forward through collaboration and iteration. Always open to new challenges and opportunities to grow.